
I did like the escape through the Catacombs in one mission though, once again, it’s very reminiscent of a similar mission in The Taken King. Not bad, mind you, but given how well Bungie has done boss fights and missions over the years, Shadowkeep fails to really think outside the box. While I enjoyed the more open ended battlefields of the first story mission, especially as random Guardians joined the fight and tanks were dropped in, everything else was fairly typical. There isn’t a whole lot different in terms of mission design either. It’s a real shame given how expansions like The Taken King and Forsaken delivered so well on those fronts. Regardless, if you’re expecting a gratifying story that leverages the game’s lore in interesting ways then Shadowkeep will leave you wanting. That’s a six-player activity and no matchmaking is available. The next plot point is in the Garden of Salvation Raid, which is currently live. Bungie’s strategy seems to be slowly drip-feeding content from the expansion and Season of the Undying over the next two months. Story-wise, there isn’t much of a satisfying conclusion either. Some real gameplay changes and more than a few touch-ups are needed. That doesn’t mean it isn’t beautiful but I’ve seen a good chunk of all this five years ago. Even the stellar art design feels a touch less impressive than usual since so much is familiar.
DESTINY 2 SHADOWKEEP MOD
It feels like unnecessary padding to keep you from blowing through the campaign, especially since everyone who owns Shadowkeep receives some Dreambane Mod compatible armor from the Seasonal Ranks. "Regardless, if you’re expecting a gratifying story that leverages the game’s lore in interesting ways then Shadowkeep will leave you wanting." It’s also short – at one point, you need to purify various Essences to obtain Dreambane armor to enter the Pyramid. But when voice lines are reused, numerous bosses return without any new attacks, and the Hive itself lack any real new foes, Shadowkeep‘s campaign starts to wear thin. The Scarlet Keep is new and feels fun to fight through while thankfully being incorporated into the story as its own Strike. But it’s not long before deja vu kicks in and old areas start to feel all-too familiar. Everything has an eerie, Nightmare-laden furbish and there’s thankfully a more serious tone to the atmosphere.

Unfortunately, it becomes very obvious, very early on, that a lot of these environments have been recycled.Ī couple of new Lost Sectors (which are fine but not particularly mind-blowing) and the Catacombs have been added. The opening story mission in First Light, a Crucible map that was more or less phased out in Destiny’s latter years battling old foes like Crota, Skolas and Phogoth and revisiting old locations like Archer’s Line, the Hellmouth and Anchor of Light provides some good nostalgia. Rampaging across the Moon can feel good, especially if you’re a fan of Destiny dating back to the first game. "But when voice lines are reused, numerous bosses return without any new attacks, and the Hive itself lack any real new foes, Shadowkeep‘s campaign starts to wear thin." Breaching the Pyramid and learning its true nature is the objective of the campaign. The Pyramids were apparently responsible for the Collapse and exist as the polar opposite to the Traveler. These Nightmares are manifested by (spoilers) a Pyramid – numerous versions of the same were seen at the end of Destiny 2‘s base campaign.

The race has constructed the Scarlet Keep, an imposing red tower that protects from a new phenomenon called Nightmares. Then again, if you’re playing with friends, grinding for the raid and just generally shooting baddies together, then this review will be lost on you.įor everyone else, Shadowkeep returns to the Moon, kickstarting a new conflict with the Hive. How much mileage you get out of this “expansion” will depend purely on your expectations and how desperately you want new content.

However, that phrase might mean something different with Shadowkeep because a lot of the content has been recycled from previous games. That’s been the pattern for a good number of DLCs, premium content releases and updates that Bungie has pushed out for the game. Destiny 2: Shadowkeep is, for all intents and purposes, more Destiny.
